ICRA 2023 at London
Updated: Jul 8, 2025
INRoL made some good presence at ICRA2023 at London, UK.
- Jeongmin Lee presented his work on "Large-Dimensional Multibody Dynamics Simulation Using Contact Nodalization and Diagonalization", which was also published at IEEE Transactions on Robotics, 2023 (Open Access,Youtube, Arxiv). Jeongmin was also one of the finalists of the Best Manipulation Paper Award at ICRA2021 as well.
- Jeongmin also presented his work on "Modular and Parallelizable Multibody Physics Simulation via Subsystem-Based ADMM" (arxiv, Youtube)
- Minji Lee presented her work on "Differentiable Dynamics Simulation Using Invariant Contact Mapping and Damped Contact Force" (arxiv, Youtube)
- Jeongmin and Minji received also the Runner-up Award of the Workshop: Embracing Contacts: Making robots physically interact with our world, sponsored by DeepMind (with an Amazon gift card^^) for their joint work on "A Differentiable Formulation for Uncertain Pose Estimation during Contact".
- Youngsun Lee received the Third Best Poster Award of the Workshop: Computer Vision for Wearable Robotics for her work on "Pose Sensing and Feedback Control of a Wearable Robotic Hand".
























Fascinating progress presented at ICRA 2023, particularly the work on large-dimensional multibody dynamics and physics simulation. Seeing how neural and spatial modeling continues to advance across both robotics and realistic video generation tools like Make Santa Video really highlights how rapidly simulation technology is evolving.
Great presentations on multibody physics and contact dynamics simulation at ICRA 2023! Real-time simulation and parallel computing techniques are fascinating, especially how complex mechanics and interactive systems are modeled in both robotics research and browser game physics like Five Nights at Frickbear's 3. Looking forward to seeing more work from INRoL.
Great presentations on multibody physics and contact dynamics simulation at ICRA 2023! Real-time simulation and parallel computing techniques are fascinating, especially how complex mechanics and interactive systems are modeled in both robotics research and browser game physics like Five Nights at Frickbear's 3. Looking forward to seeing more work from INRoL.
Minji's work on differentiable dynamics simulation with contact mapping sounds like it fits right into uan fertilizer. the growing interest in differentiable physics, but I'd love to know how it holds up outside simulation.
The "Embracing Contacts" perler-bead-qr-code workshop title is such a good one—making robots physically interact with our world is basically the whole challenge of manipulation in a nutshell.