We participated in CES 2022 and also visited DASL@UNLV
- Feb 14, 2022
- 1 min read
Updated: Jul 8, 2025
With DYROS@SNU, we participated in CES 2022 at Las Vegas and provided demonstrations of our own-built Haptic Glove, with the precision and robust hand tracking technology (VIST: visual-inertial skeleton tracking), vibrotactile haptic actuators, and our real-time/physically-accurate PMI (passive mid-point integration) simulations of various virtual manipulation tasks (e.g., peg-in-hole, ball handling). This technology can be used for such applications as XR-interaction, metaverse, and robot-hand teleoperation.
This is reported in this article - the below gif is excerpted from there: http://www.aitimes.com/news/articleView.html?idxno=142970

We also visited Prof. Paul Oh's DASL (Drones and Autonomous Systems Lab) at UNLV with great and insightful lecture and discussions with Prof. Oh.























That’s a really interesting demonstration from CES 2022—especially the combination of haptic feedback and real-time hand tracking (VIST). The use of vibrotactile actuators and physically accurate simulations like peg-in-hole and object manipulation shows how far XR interaction has evolved https://truecallarapk.com.
It’s also great to see research moving toward practical applications like robot-hand teleoperation and immersive metaverse systems. These kinds of developments are really shaping the future of human–machine interaction.
I liked how the article shows that universities are not only focusing on theory but also giving importance to practical exposure and global research experiences. Participating in events like CES helps students understand real industry trends and innovation. Talking a bit about entertainment, sometimes Explore type content also presents futuristic ideas and advanced technology concepts in a creative way. That is why this article feels more relatable, as it also highlights innovation and future-focused research development.
Honestly, it was interesting to see researchers and students participating in global events like CES 2022 because such experiences provide valuable exposure and practical learning opportunities. Talking a bit about entertainment, sometimes browsing App related anime content also shows how digital creativity and media trends continue evolving. In a similar way, this article emphasizes innovation, technology, and research collaboration, which are clearly important factors for future development and academic growth.
I found this article quite interesting because events like CES 2022 always showcase how fast technology and robotics are evolving. It is good to see universities focusing more on practical research and international collaboration. On the entertainment side, whenever I watch Anime Witcher Apk style fantasy content, futuristic systems and advanced worlds are often presented in a very creative way. Similarly, this article also reflects real-world innovation and highlights how modern research environments are progressing globally.
I think events like CES 2022 are really useful for students and researchers because they get to see real innovation and interact with different labs and technologies. The visit to DASL UNLV also sounded interesting since practical research exposure always helps people understand technology better. I’m also into gaming content, especially physics-based and challenging games where timing and focus really matter. That’s why I recently checked out Getting ove it and found the gameplay surprisingly addictive. Overall, the article gave a solid impression about modern research collaboration and tech development.